From Graphic Novel to Screen: How IP Creators Can Attract Agency Representation
Use the Orangery–WME deal as a step-by-step roadmap to package rights, pitch agents and ready your graphic novel for transmedia deals in 2026.
Hook: Why your comic still sits on a shelf while others land agency deals
Creators and IP owners tell me the same thing: you build a beloved graphic novel, attract readers, then hit a wall when you try to turn that work into a show, game or branded revenue stream. Agents and studios say they want 'original IP' — but they sign only a few. The Orangery signing with WME in January 2026 shows exactly what separates the projects that get representation from those that don't. This article breaks that deal down into a step-by-step, actionable roadmap so you can package rights, approach agents and be ready for transmedia deals.
The Orangery–WME moment: what it signals for creators in 2026
On January 16, 2026, Variety reported that WME signed the European transmedia studio The Orangery, which owns graphic novel IP like 'Traveling to Mars' and 'Sweet Paprika'. This is not just a headline. It is a pattern: top agencies are proactively signing IP producers who arrive ready for multi-platform exploitation.
Variety, Jan 16, 2026 report on the Orangery signing with WME
Why this matters to you in 2026:
- Streaming and platform buyers want audience-validated IP. They pay a premium for IP with proven engagement, not just concepts.
- Agencies like WME are acting as matchmakers and packagers: they bring rights owners, producers, talent and buyers together and take projects past the proof-of-concept stage.
- Transmedia deals are now modular. Buyers buy rights slices — film, TV, animation, games, podcasts, merch — and expect clean rights and a clear exploitation plan.
Roadmap overview: 9-stage plan to attract agency representation
Work through these stages methodically. Each one is actionable and geared toward creations based on graphic novels, comics and original IP.
- Audit and organise your IP and rights
- Prove audience traction and data signals
- Create a transmedia-ready pitch deck
- Produce adaptation assets and proof-of-concept
- Clean up the legal house and prepare contracts
- Target agencies with a tailored approach
- Negotiate deal types with clear commercial terms
- Package development attachments and funding routes
- Plan post-signing monetisation and distribution
1. Audit and organise your IP and rights
Before you speak to an agent, have a simple, legible rights grid. Agents need to see what you own, what is encumbered, and what is available for licensing. Create a single page 'rights snapshot' and a companion 'rights catalogue' document.
- Rights snapshot: single page listing formats you control — novel, characters, sequels, TV, film, animation, game, audio drama, stage, merchandise, live events, VR/AR, web experiences.
- Rights catalogue: for each format, note exclusivity, territory, term, any prior options, revenue share clauses, and current licensees.
- Underlying rights: confirm who owns the story, characters and artwork. If multiple creators are involved, include signed co-creator agreements and contribution logs.
Practical takeaway: build these as two PDFs named 'ProjectName_RightsSnapshot.pdf' and 'ProjectName_RightsCatalogue.pdf' and keep them ready to attach to queries.
2. Prove audience traction and data signals
2026 buyers care about metrics. The Orangery made itself attractive by pairing great IP with demonstrable audience reach. You don't need millions of readers — you need meaningful engagement.
- Sales figures and trends: print runs, digital sales, back-issue performance.
- Subscription and newsletter metrics: open rates, churn, lifetime value.
- Social engagement: platform-specific follower growth, top-performing posts, community events.
- Reader demographics and retention: cart counts, repeat purchases, series completion rates.
- Third-party validation: awards, festival presence, translated editions, retailer lists.
Pro tip: present a 12-month growth chart and three KPIs that show commercial potential — for example monthly revenue, average spend per reader, and conversion rate from free sample to paid issue.
3. Create a transmedia-ready pitch deck
A standard comic press kit is not enough. Your deck should read like a development package for buyers and agents, not a sales brochure for readers. Keep it to 12 to 18 slides and include these sections.
- Logline and one-line hook — concise and cinematic
- High concept and comp titles — show comparable adaptations and how yours fits
- Audience and traction snapshot — highlight the KPIs from stage 2
- Franchise vision — list possible formats and exploitation strategy
- Rights and availability — use the rights snapshot as a slide
- Key creative team — author bio, showrunner intent, lead artist, sample voices
- Proof-of-concept assets — sizzle links or QR codes to reels
- Commercial model — expected revenue streams and examples of early deals
- Ask — what you want from an agent or partner
Include a one-page appendix with full sales data and a two-paragraph show bible that can be copied into NDA conversations.
4. Produce adaptation assets and proof-of-concept
In 2026, visual and audio proof of concept helps close agency interest. Agencies routinely prefer IP that feels 'screen-ready'. Your options:
- Sizzle reel: three-minute montage combining comic panels, motion comics, temp score and key lines — cheap to make but high impact.
- Sample episode treatment: 6-8 page TV script outline or animated short plan showing tone and episode arc.
- Audio pilot: a 10-15 minute audio drama episode can demonstrate tone and market interest, and is relatively low-budget.
- Playable demo: for IP with gaming potential, a vertical mobile demo or interactive comic prototype is persuasive — see notes on storefront and demo optimisation: indie game storefront optimisation.
Tip: use AI-assisted storyboard tools and compact motion-design services. Keep rights to these assets clearly marked as belonging to you.
5. Clean up the legal house and prepare contracts
Agents will not touch messy rights. Have the following ready or know the path to get them cleared:
- Signed agreements with co-creators and contributors
- Evidence of trademark clearance for character names and franchise titles
- Publishing agreements and any existing license paperwork
- Simple, agent-friendly option language you are prepared to grant
Practical language you can prepare now: a 12 to 18-month option for audiovisual rights, with clear reversion triggers and territory definitions. Work with an entertainment lawyer or a vetted legal template service to avoid losing leverage.
6. Target agencies with a tailored approach
Not all agencies are equal. WME, for example, increasingly signs transmedia studios because they can scale IP across talent and buyers. Your outreach must be selective and personalised.
- Build a target list: top agencies, boutique literary/packaging agencies, and specialized entertainment attorneys who broker introductions.
- Warm introductions outperform cold queries. Use mutual contacts, festival panels, creators who have agents, and industry networks — festival presence matters (see this recent festival round-up): festival updates.
- For cold submission, lead with your one-page rights snapshot and 2-slide pitch — long attachments will be ignored.
- Flag why you are a fit: cite a recent agency deal or trend and explain how your IP addresses that need.
Remember: agencies are looking for projects they can attach talent to and scale. If you already have a known actor, director, or showrunner attached on a letter of intent, say so early.
7. Negotiate deal types with clear commercial terms
When representation leads to offers, deals fall into a few patterns. Know the pros and cons and the commercial levers.
- Agency representation agreement: usually commission-based, 10-15% on deals the agency negotiates. Make sure marketplace exceptions are defined.
- Option agreements: for early-stage TV/film interest. Tighten term, payment, and reversion conditions.
- Co-production and packaging deals: can yield upfront fees and development budgets. Ask for development milestones and back-end participation.
- Licensing split: negotiate territory, sub-licensing rights, merchandising carve-outs, and sequel/new format rights.
Practical negotiation points: keep nonexclusive clauses narrow, require active development within X months, and preserve digital merchandising rights unless you receive adequate compensation. Always maintain reversion triggers tied to inactivity.
8. Package development attachments and funding routes
Orangery’s model is instructive: they are a transmedia studio that bundles IP, development resources and production know-how. You can do scaled-down versions of this approach.
- Attach a showrunner or writer with TV credits for dramatic adaptations.
- Secure a director or visual artist for a short proof-of-concept and list them in the deck.
- Explore mixed funding: publisher advances, private equity for IP studios, grants, or crowdfunding and micro-drop styles for initial motion assets.
- Pursue brand partnerships and sponsorships for transmedia expansions — comics to branded podcasts or web series.
Tip: agencies like WME can unlock talent and buyers once you have clean rights and a ready package. Present yourself as the glue that organizes IP, creative, and commercial partners.
9. Plan post-signing monetisation and distribution
An agent will ask, 'How will we make money and when?' Have a clear rollout plan for formats and revenue streams.
- Phase 1: Development assets and attached talent — aim for an option or first-look with a buyer.
- Phase 2: Production and release — streaming deals, AVOD/FAST windows, festival play, or linear sales.
- Phase 3: Ancillary monetisation — merchandising, licensing, games, audio adaptations, international translation deals.
- Phase 4: Subscription and direct monetisation — creator subscriptions, digital serialisation, collectors editions, premium back-issue drops.
Include financial scenarios in the deck: conservative, likely, and upside. Agents respond to realistic projections backed by data.
Advanced strategies and 2026 trends to use as leverage
Use these trends to sharpen your pitch and show you are operating with a 2026 playbook.
- Data-driven packaging: use reader cohorts and retention curves to forecast conversion into viewers and merch buyers. Agencies now expect this sophistication — consider edge indexing and collaborative filing tools to present clean data: file & data playbook.
- Modular rights sales: buyers prefer to acquire specific windows and formats. Structure deals with clear carve-outs for gaming and merchandising to retain upside — consider tokenised or modular release strategies in select cases.
- Proof-of-audience pilots: short-form animated or audio pilots distributed on social platforms provide low-cost market validation before a full commission.
- International-first thinking: European IP studios like the Orangery are attracting US agencies. If your IP has cross-border appeal, highlight international readership and translated editions — festival and regional hub presence helps (see festival notes: festival updates).
- Responsible use of AI: show how AI tools were used for storyboarding or distribution analytics, but maintain human authorship and ethical use statements to reassure buyers — benchmark AI tooling before committing: AI HAT+ 2 benchmarking.
- Brand and platform partnerships: pitch integrated sponsorships and subscription tie-ins — platforms now prefer IP that can drive first-party revenue.
Checklist: what to have in your folder before you reach out
- Rights snapshot and full catalogue (PDFs)
- 12-18 slide transmedia pitch deck
- Sizzle reel or audio pilot links
- Sales and audience data summary
- Signed co-creator agreements and IP chain of title
- Simple option template you are prepared to offer
- List of possible attachments (writers, directors, talent)
- Clear 'ask' for the agency: representation, packaging or a specific type of co-development
Common missteps to avoid
- Pitching without a rights audit. Agents will pause if ownership is unclear.
- Overvaluing hype without data. A viral post is great — a sustained readership is better.
- Giving away future format rights too early. Protect merchandising, gaming and sequel rights.
- Relying on speculative web3 monetisation claims. Blockchain can be legitimate, but buyers want proven models — token drops should be backed by audience evidence.
Case study notes: what the Orangery example teaches creators
The Orangery is a focused transmedia studio that combined strong graphic novel IP with development competence and international ambition. Key lessons:
- Create a studio mindset even as a small team: think about IP exploitation across formats from day one.
- Pair great stories with the right attachments and proof-of-concept materials.
- Be clean on rights and ready to scale — that is precisely what agencies like WME buy into.
Final actionable checklist: 7-day sprint to be agent-ready
- Day 1: Build your one-page rights snapshot and upload it as a PDF.
- Day 2: Pull sales and audience data into three KPIs and a growth chart.
- Day 3: Draft a 12-slide transmedia pitch deck based on the template above.
- Day 4: Create a 90-second sizzle reel using key panels and temp audio, or record a 10-minute audio pilot.
- Day 5: Gather signed creator agreements and confirm chain of title with counsel or a vetted template.
- Day 6: Prepare a short outreach list of 6 agencies and warm contacts with personalised messages ready.
- Day 7: Make your first outreach, attach the two PDFs and a 2-slide preview of the deck, and log responses.
Conclusion and call-to-action
In 2026, agencies like WME are signing IP studios that combine compelling stories with clean rights, measurable audiences and transmedia ambition. The Orangery–WME signing is a blueprint: clean ownership, curated assets, and a clear development pipeline attract representation. If you want to be taken seriously by agents, do the rights work, present crisp data, and package your IP as a multi-format opportunity.
Take action now: assemble your rights snapshot and deck, produce one proof-of-concept asset, and run the 7-day sprint. If you want templates for the rights grid, pitch deck and outreach emails, visit content-directory.co.uk/playbooks to download the Creator to Agency Pack and get a vetted agency contact list tailored for graphic novel adaptations.
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Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
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